TECHNOLOGY PRACTICE

Executive Overview

The firm has solid experience in advising on technology matters. Convergence is changing laws and business practices. Our technology sector work is highly evolved and is informed by our commercial, litigation and intellectual property practices.

We handle all types of work in the software, content, online, equipment, services, telecoms and outsourcing sectors.

 

Experience

Our clients include the world’s second largest provider (after You Tube) of user generated on-line content, Heavy.com and also ndWare (Firemint), one of one of the world’s largest developers of mobile games for various platforms.

Nick Weston has extensive experience in representing developers and content providers and in advising on issues such as multi-platform digital content rights clearances and transfers, games, online gaming, development agreements, distribution agreements, EULA’s, system and web design contracts, hosting and maintenance service level agreements, marketing and advertising, consulting agreements and so on.

We have been involved with Web 2.0 content producers and aggregators, developers, contractors and other participants in numerous IT projects. We provide personal service whether the client is large or small. This depth of experience means that we bring a multidisciplinary view to the hidden ‘menaces to navigation’ and new issues such as content sharing, licensing and dividing rights in shared content, online social networks and device connectivity as well as employment, sub-contractor, privacy and lease issues that attend these businesses.

 

Methods

• Licensing of elements required to produce games and other content.
• Recommending suitable contract streams for project delivery.
• Advices on branding and intellectual property, confidentiality agreements, copyright, designs, trade marks and domain names.
• Advices on jurisdiction, outsourcing and procurement, trade practices.
• Advising on project issues throughout the scoping, design, development and maintenance phases.
• Negotiation, drafting and review of tender and contract documentation, outsourcing agreements, licences and terms of use.
• Dispute management, arbitration, mediation and litigation

 

Results

• Protection and exploitation of intellectual property rights without surprises.
• Clear and practical controls and systems.
• Compliance with relevant legislation.
• Removing menaces to navigation.


 

BUSINESS OBJECTIVES

 

Software Development

Watching a client’s back is at the core of what we do. We identify potential problems and cover them at the drafting stage of documentation, we take a ‘belt and braces’ approach in ensuring your interests are protected, we propose practical measures to forestall losses or further losses and recommend ways to improve systems and procedures.

Case Study: Representation of emergency management specialists and online platform developers EMQ®. Developed the terms of use for their virtual crisis control room software known as LUIS®. Advised on data privacy, confidentiality arrangements and prosecuted their trade marks applications.

 

Games

The Firm has solid experience in acting for computer and hand-held game developers and a long-held understanding of this sector. Back in May 1997 the Australian Intellectual Property Journal published an article by Nick Weston: "Copyright & Virtual Reality – a Band-Aid on the Bleeding Edge" (8 AIPJ 71).

Case Study: Representation of one of the world’s largest independent developers of mobile games for various platforms, Firemint®. Firemint® developed a tool that allows the composition of sophisticated animations and exports them into a format ready to play back on virtually any handset that supports J2ME. We registered a trade mark for the tool, Richmotion® and drafted an appropriate End User Licence Agreement (EULA).

The firm has also acted for this client in connection with the negotiation and drafting of content development agreements with major US organisations, property leases, trade marks and the licensing of original games, tools, and re-skins.

 

Online user generated content

Web 2.0 is about participation, and shared content generation and distribution. We know, we publish our own blog – the Australian Trade Marks Law Blog

Case Study: The firm acts for Heavy®, one of the earliest dot com providers of both proprietary and user generated animated broadband content. Heavy.com emerged intact from the burst of the dot-com bubble in 2001 and uses a proprietary platform to distribute animated digital content. Its original titles include Behind the Music that Sucks, American Suck Countdown and several Machinima series that have gone into syndication and aired on pay TV. It has also produced several noteworthy online flash games.

Nicholas Weston handled the registration of the Heavy® trade mark in Australia and has provides advice on a various commercial, structural and intellectual property issues.

 

Technology contracts

Technology acquisition, supply, outsourcing and joint venture agreements are at the core of what we do. Whether for projects, services, software or systems, our contracts are highly evolved and responsive ‘living documents’ that reflect the actual deal.

Case Study 1: The firm represents the developer of a GPS based logistics tracking system 3Logix™. The firm has structured and drafted streamed development, licence and maintenance service level agreements for 3Logix and has advised in a number of intellectual property and contractual matters.

Case Study 2: The firm represents an application and software developer Object Craft™ and has advised in the drafting of joint venture and distribution agreements.

Case Study 3: The firm represents artificial intelligence software developer Semantia.™ and has advised in the drafting of master licence agreements, EULA’s and consulting services contracts.

 





Nicholas Weston: Lawyers & Trade Marks Attorneys Ground Floor, 156 Collins Street, Melbourne, VIC. 3000 Australia - Tel: + 61 1300 132 551 Fax: + 61 3 8616 0382